Game Design Class 2: Systems & Prototyping

One of three Game Design courses at PROSA. You can participate in this without participating in the others.

Goal: Build and test a small prototype or mechanic.

Key Topics:

  • Core loop, win/lose conditions, feedback systems
  • Balancing constraints and creativity
  • Paper prototyping and grayboxing

Hands-On Activities:

  • Paper Prototype Workshop
    Students prototype a game idea (digital or analog) using paper and tokens in small groups (2-3 people).
  • Playtest + Iterate
    15 minutes to test each other’s games and give feedback. Then, 15 minutes to iterate and refine.
  • Mechanic Mashup
    Give random mechanics/themes (“Deckbuilder + Cooking” or “Stealth + Dating Sim”) and have students sketch a game concept using Stone Librande’s “One Page Design Doc” method

Assignment/Prep for Next Class:
Refine the prototype or come up with a new idea based on feedback. Sketch your design using a visual approach similar to the “One Page Design Doc”.

Trainer:
The training is conducted by Brian Bartram - a game developer and non-profit educator with 20 years of experience in AAA games (BioWare, Maxis, Visceral, Massive). Co-founder of Divergent Neurons Academy to empower neurodivergent creators. With past experience building programs for at-risk youth in LA and SF, Bartram is an advocate for inclusive game development and neurodiversity in the games industry.

Practical information:

  • Training language and study materials will be in English.
  • PROSA will provide for a meal, soft drinks, water as well as sufficient amounts of coffee for the evening.

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Bliv medlem af PROSA

Som medlem af PROSA får du en lang række fordele, som bl.a.

  • Gratis kurser
  • Juridisk rådgivning
  • Faglige netværk
  • Gode bankaftaler og forsikringer

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