Game Design Class 3: Narrative, Emotion, and Polish

One of three Game Design courses at PROSA. You can participate in this without participating in the others.

Goal: Focus on player experience and presentation.

Key Topics:

  • Player fantasy: defining it, designing for it, validating it
  • Narrative integration (embedded vs emergent story)
  • Tone, theme, and emotional arcs
  • Usability, onboarding, and “juice” (moment-to-moment feedback)

Hands-On Activities:

  • Empathy Mapping: Who is your player, and how should they feel at key moments?
  • Narrative Design Sprint: Students must integrate a story moment into a mechanic.
  • Final Presentation & Playtest: Each student/group demos their prototype, explains design choices, and receives group critique.

Wrap-Up:

  • Group discussion on what makes a design “good”
  • Resources for continued learning

Trainer:
The training is conducted by Brian Bartram - a game developer and non-profit educator with 20 years of experience in AAA games (BioWare, Maxis, Visceral, Massive). Co-founder of Divergent Neurons Academy to empower neurodivergent creators. With past experience building programs for at-risk youth in LA and SF, Bartram is an advocate for inclusive game development and neurodiversity in the games industry.

Practical information:

  • Training language and study materials will be in English.
  • PROSA will provide for a meal, soft drinks, water as well as sufficient amounts of coffee for the evening.

Køb adgang til arrangementet

Bliv medlem af PROSA

Som medlem af PROSA får du en lang række fordele, som bl.a.

  • Gratis kurser
  • Juridisk rådgivning
  • Faglige netværk
  • Gode bankaftaler og forsikringer

Læs mere